Description
- WWI Diplomatic Action
- Designed for 1 to 5 players with a solitaire engine
- Play Time: under 2 hours
- Mounted Map
- Card Driven
- 120 deluxe player cards
Crisis: 1914 Can you prevent World War I with your diplomatic skills?Crisis: 1914 is a game of international brinkmanship - if you back down too soon, you lose. If you back down too late you lose. But you also have hawks and doves in your cabinet and in your government, and out of these conflicting views you must somehow formulate a coherent response to the crisis to win the day and prevent war.Designed for 1 to 5 players with a solitaire engine, and playable in under 2 hours. There are 3 interrelated concepts at the heart of Crisis: 1914: Prestige, Tension, and Diplomatic Pressure (DP).Prestige is how you win. The player with the most Prestige at the end of the game is the winner. Cards drive the game. There are various card types that affect the game as follows: Assertion Cards- which uses your nation's power to increases your PrestigeConsensus and National Interests Cards- these allow your nation to play more cardsDiplomatic Back-Channel Cards - these let you increase DP without increasing TensionCaution Cards - allow more cards to be drawnIn addition, some cards have recurring effects on Momentum, which stops players from performing certain actions and Reduce Tension which lets you lower Tension in your country.Components: 1 hard mounted game board 120 deluxe player cards (5 decks of 24 cards, one per nation) 5 player boards 1 Calendar Track marker 1 Turn Track marker 5 Initiative markers 10 Current Score markers 3 player board markers 20 white Prestige dice 8 red Tension dice 5 Belligerence track markers 1 rule book 1 Playbook with extensive historical details on the diplomats, events, and history of the crisis. Also designer notes and reference materials. Custom Tray